# All permissions can be self defined in the config. If a permission is set to '' everybody has that permission
# MySQL is required. Most hosters provide a mysql database for free. If you are self hosting you can easily install mysql from mysql.com
MySQL:
Host: localhost
Port: 3306
UseSSL: false
Username: root
Password: Password
Database: friends
TablePrefix: fr_
Cache: true
# Allows the plugin to use more bandwidth for SQL requests. In most cases this will enhance performance, but in some
# cases (very limited bandwidth or on some MySQL forks), it will cause a much worse performance.
EnhancedDataLoading: false
Pool:
# Available options are HikariCP and C3P0. HikariCP is faster. Use C3P0 if you are having problems with HikariCP
ConnectionPool: 'HikariCP'
# You can tweak these settings to enhance the performance. The larger the pool is the more ram is used
# and the more cpu power is used to maintain the connections. If the pool is not large enough your
# players may experience lags when executing commands
#
# InitialPoolSize, IdleConnectionTestPeriod and TestConnectionOnCheckin are only used if C3P0 is used
InitialPoolSize: 3
MinPoolSize: 3
MaxPoolSize: 15
IdleConnectionTestPeriod: 290
# This wastes performance. Only activate it if your mysql server is configured incorrectly
# or you expect to have connection dropouts towards your mysql server.
TestConnectionOnCheckin: false
# The redis cache is only used if RedisBungee is installed
RedisCache:
ExpirationActivated: true
ExpirationTimeInSeconds: 86400
General:
# Activate this if you want to customize the messages in the messages.yml.
# The messages.yml will be generated in your under "Language" chosen language
UseOwnLanguageFile: false
CheckForUpdates: true
# Available languages are English and German
Language: English
# Activate this if you have more than a one core cpu to enhance performance
MultiCoreEnhancement: true
Time:
LanguageTag: US
# To find out which time zones are available check out https://garygregory.wordpress.com/2013/06/18/what-are-the-java-timezone-ids/
TimeZone: 'SYSTEM_DEFAULT'
# To find out which characters do what check out https://docs.oracle.com/javase/8/docs/api/java/time/format/DateTimeFormatter.html
Format: dd/MM/yyyy HH:mm:ss
# If enabled parties won't be moved to the server of the leader when he joins a new server
DisableAutomaticPartyServerSwitching: false
# A list of servers which should not be automatically be joined by the whole party if the party leader joins this server
PartyDoNotJoinTheseServers:
- lobby
- lobby1
- lobby2
# The delay between players in a party automatically joining the server of the leader. Only enable it if you have problems with certain minigame plugins
PartyJoinDelayInSeconds: 0
# If a party or friend command is executed on this server an error message will be displayed to the player. Useful for login servers
DisabledServers:
- login1
- login2
# If enabled players receive a notification about open friend requests on join
SendFriendRequestNotificationOnJoin: true
# If you are having a server where premium players and offline players can join
# and another plugin provides UUID injection for premium players you have to activate this.
ForceUUIDSupportOnOfflineServers: false
Deactivated:
OfflineMessages: false
# Disabling tab complete can save on performance
TabComplete:
General: true
Player: true
SubCommand: true
# Set custom names for servers. For example, you can rename bw1123 to plays Bedwars.
ServerDisplayNames:
# When set to true more config options will be generated after a server restart
Use: false
Party:
MaxPlayersPerParty:
# If the default value is set to 0 players can have unlimited many players in a party
Default: 0
NoLimitPermission: ''
AddSlotsPermissions:
# You can create as many slot permissions as you want, by adding new sections.
# All sections have to contain the key "Permission" and "SlotsToAdd". Just make sure to not use the same name twice
Premium:
Permission: de.simonsator.partyandfriends.party.addslots.premium
SlotsToAdd: 5
SuperPremium:
Permission: de.simonsator.partyandfriends.party.addslots.premium
SlotsToAdd: 10
# WARNING: Due to changes in minecraft 1.19 the bungeecord cannot anymore execute commands for a player. To fix this
# plugin has to be installed on bungeecord and spigot, so this plugin can send a message from the bungeecord to the
# spigot server, telling the plugin running on the spigot server to execute the command for the player.
#
# If this is activated all commands listed under Commands will be executed by everyone in the party when the leader
# executes the command, if they are on the same server as the party leader. This option only exists for mini-games
# which don't have a bungee/proxy mode. You should always prefer the bungee mode, as it uses less performance and
# everybody in the party joins the mini-game, even if they are not on the same server. Please notice that most command
# GUIs don't handle the simulating of command correctly, which causes them to not be recognised as commands
MiniGameStartingCommands:
Enabled: false
Commands:
- /arena join blue
- /survivalgames arena
Extensions:
# If this option is activated supported extensions will have their config folder in the folder plugins/PartyAndFriends/extensions/EXTENSION_NAME
UseExtensionFolderAsConfigFolder: false
GUI:
# Should a message be sent to a player when he changes his hide mode?
ChangedHideModeMessage: true
# If set to false a message will be displayed that the player currently has no open friend requests
OpenFriendRequestMenuWithoutHavingRequests: true
Commands:
Friends:
General:
# Determines if the help message should be printed out when the user missuses a friend command after the error message
PrintOutHelpOnError: true
TopCommands:
Friend:
Names:
- friend
- friends
Permissions: ''
Disabled: false
Reply:
Names:
- reply
- r
Disabled: false
Permission: ''
MSG:
Names:
- msg
- fmsg
Disabled: false
Permission: ''
MSGNonFriendsPermission: de.simonsator.partyandfriends.msg.msgnonfriends
AllowPlayersToUseChatFormatting: true
# If a player is on a server listed here he won't be able to receive messages via /friend msg//msg from friends.
# If 'General.Deactivated.OfflineMessages' is not disabled the player will still receive the offline messages on
# this server when he goes online.
DisableMessageReceivingServers:
- login1
- login2
SubCommands:
Accept:
Names:
- accept
- approve
Permission: ''
Priority: 3
SendTextIsNowOnline: true
Add:
Names:
- add
- addfriend
Permission: ''
Priority: 2
FriendRequestTimeout: 0
Deny:
Names:
- deny
- reject
Permission: ''
Priority: 4
Jump:
Names:
- jump
- jumpto
Disabled: false
Permission: ''
Priority: 6
DisabledServers:
- login1
- adminlobby1
List:
Names:
- list
- info
Disabled: false
Permission: ''
Priority: 0
SortElements: true
EntriesPerPage: 10
MSG:
Names:
- msg
- message
Disabled: false
Permission: ''
Priority: 1
ReplyCommand: /friend msg [PLAYER]
Remove:
Names:
- remove
- deleteAccount
Permission: ''
Priority: 5
# If activated a message is send to the person which was removed from the friend list
UseFriendRemovedYouMessage: false
Settings:
Names:
- setting
- settings
Disabled: false
Permission: ''
Priority: 7
Settings:
FriendRequest:
Names:
- friendrequest
- receivefriendrequests
- friendrequests
Enabled: true
Permission: ''
Priority: 0
# This setting determines if a friend can use /friend jump to teleport to the server of the user who did set the setting
Jump:
Names:
- jump
- allowjump
Enabled: true
Permission: ''
Priority: 1
# This setting determines if a friend can see the online status of the user who did set the setting
Offline:
Names:
- offline
- alwaysoffline
Enabled: true
Permission: ''
Priority: 2
# This setting determines if the user who set this setting, receives a notification when a friend of his goes online
NotifyOnlineStatusChange:
Names:
- notifyonline
- notify
Enabled: true
Permission: ''
Priority: 3
# This setting determines if friends of the user who set this setting are able to send him a private message using /friend msg
PM:
Names:
- pm
- message
- messages
Enabled: true
Permission: ''
Priority: 4
# This setting determines if other users are able to send the user who set this setting party invitations
PartyInvite:
Names:
- invite
- party
Enabled: true
Permission: ''
Priority: 5
Party:
General:
# Determines if the help message should be printed out when the user missuses a party command after the error message
PrintOutHelpOnError: true
# If this option is activated the player will only see the commands they can currently execute when they execute /party
PrintOnlyExecutableSubCommandsOut: true
TopCommands:
Party:
Names:
- party
- parties
Permissions: ''
Disabled: false
PartyChat:
Names:
- partychat
- p
Permissions: ''
Disabled: false
SubCommands:
Join:
Names:
- join
- j
Permissions: ''
Priority: 0
AutoJoinLeaderServer: true
Deny:
Names:
- deny
- decline
Permissions: ''
Priority: 0
Disabled: true
Invite:
Names:
- invite
- add
Permissions: ''
Priority: 1
InvitationTimeOutTimeInSeconds: 60
InviteSetting:
Names:
- settings
- setting
- invitesetting
Permissions: ''
Priority: 2
Disabled: true
Kick:
Names:
- kick
- forcedleave
Disabled: false
Permissions: ''
Priority: 6
Info:
Names:
- info
- list
Disabled: false
Permissions: ''
Priority: 3
Leave:
Names:
- leave
- le
Permissions: ''
Priority: 5
Chat:
Names:
- chat
- message
- msg
ReplyCommand: chat
Disabled: false
Permissions: ''
Priority: 4
Leader:
Names:
- leader
- lead
Disabled: false
Permissions: ''
Priority: 7
# The pafadmin command can be only executed from the console
PAFAdmin:
Enabled: false
Names:
- pafadmin
- adminpaf